Forma 3D Engine
dashboard
build Stack
Three.jsWebGL
Role
Graphics Engineer
Timeline
Q2 2024 - 3 Months
The Challenge
Creating a rendering engine that produces unique, artistic visuals rather than photorealistic output.
The Solution
Built on top of Three.js with custom shaders for cel-shading and geometric edge detection.
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Developed custom GLSL shaders for non-photorealistic rendering.
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Implemented a modular pipeline for post-processing effects.
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Optimized WebGL performance achieving 60fps on mid-range devices.
gallery_thumbnail Interface Details
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