Forma 3D Engine

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build Stack

Three.jsWebGL

Role

Graphics Engineer

Timeline

Q2 2024 - 3 Months

The Challenge

Creating a rendering engine that produces unique, artistic visuals rather than photorealistic output.

The Solution

Built on top of Three.js with custom shaders for cel-shading and geometric edge detection.

  • Developed custom GLSL shaders for non-photorealistic rendering.

  • Implemented a modular pipeline for post-processing effects.

  • Optimized WebGL performance achieving 60fps on mid-range devices.

gallery_thumbnail Interface Details

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